Dispatcher Training
You don't drive the train. You decide which road it gets — and when.
A living rail network on your screen: signals, points and traffic, all real, all yours to work. No dashboard standing between you and the railway.
The role
Signal Master's own introduction, in full — because it says exactly what the game is.
The driver takes the road you give them and nothing more. Everything interesting happens above the train — in the decision about which road it gets, and when.
There is no dashboard behind this. You work the railway directly: turn it, tilt it, zoom into a platform or pull back until the whole area fits, and touch the thing you want to move.
Danger means the section beyond is not yours. Caution means take it, but be ready to stop at the next one. Clear means the road is proved and the section is empty.
A train goes where the points are lying, not where the timetable says. Move them before the train arrives, never under it, and prove the detection before you clear the signal behind.
Hold one train and the one behind it slows, the platform frees late, and the service after that cannot berth. You will watch that travel outward — and learn to stop it at the first section.
On the panel
Scripted scenarios, focused drills and a full training ladder — all run on the same live network.
Eight scripted shifts, from a two-train junction to a full network collapse. Each one runs the same three beats: read the brief, work the shift, then see exactly what your decisions cost.
Six focused drills — Signal Match, Route Lock, Block Control, Switch Master, Priority Control, Conflict Hunter — each isolating one decision until it's automatic.
Five levels carry you from reading a single signal to holding a whole network together while something on it is going wrong: Signals → Switches → Routes → Traffic → Network.
No menus standing between you and the railway. Tilt it, pan it, zoom into one platform or pull back for the whole yard — and touch whatever you want to move.
Every shift is recorded. Scrub back through the replay and see the exact moment a decision turned into a delay three trains later.
Five tokens reward the way you actually work: Zero Conflict, Perfect Flow, Crisis Manager, Night Controller, Network Master.
The shifts
From a first two-train junction to a network collapse at night — every scenario has a briefing, an objective, and a lesson waiting in the review.
Two roads, one line, one decision.
Single line, both directions.
The heavy one goes first.
Three platforms, six services.
You can see the lights, not the trains.
A machine fails with traffic on the way.
One late train, and then all of them.
Hale Cross, open working.
Two roads, one line, one decision.
Single line, both directions.
The heavy one goes first.
Three platforms, six services.
You can see the lights, not the trains.
A machine fails with traffic on the way.
One late train, and then all of them.
Hale Cross, open working.
Dispatch tokens
No conflicting move, the whole shift.
Every service cleared, no train ever stood.
Held it together through a failure or cascade.
A night shift, worked on indications alone.
A Level 05 shift, completed at Class 1.
No sign-in, no accounts, no ad tracking. Every shift, replay and dispatch token stays on your phone — the only thing that ever leaves it is a limited set of install & attribution data, sent to our analytics provider AppsFlyer. Full privacy policy →
Contact
Whether it's a bug in the timetable, feedback on a scenario, or the 06:14 running late again — send a note and it goes straight to the person who built this.
jasonlawrence168@gmail.comThe panel is live. The trains are waiting. It's your shift.
Coming Soon on the App Store